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Dragon spawn

The experience from a dragon is equally shared between all who fought it. The experience a player receives is spread equally over his combat skills.
To give players more time to heal, the time between hits is longer than in regular combat. Without crowding the time between hits is 30 seconds. Dragons attack random players in group fights.

Groupfighting

Groupfighting works differently from regular combat in the sense that multiple players can fight the same creature simultaneously. Each round every participant attempts to hit the creature, and the creature strikes at one of the players in the fight (or sometimes no-one). The experience is divided by all participants equally and the player who strikes the final blow gets the creature drop.

Creatures summary

Avg CL Avg HP Avg EXP
356 1000 8004
Combined unique drops
x1 Ruby
x1 Dragon scale
x1 Dragon hide
x1 Platina dragon scale
x1 Platina dragon hide
x1 Syriet dragon scale
x1 Syriet dragon hide
x2 Dragon scale
x2 Dragon hide
x1 Obsidian dragon scale
x1 Obsidian dragon hide
x50 Platina dragon meat
x50 Syriet dragon meat
x50 Obsidian dragon meat

News


- 8 hours of this week's highscores have been lost. We are slowly fixing this issue and rewritting a lot of old code so bare with us. Hopefully it will be fixed from here on.

2024-04-22


- Seed images have been updated if for some reason they are wrong somehwere let us know!

2024-04-22


- Boss fights, and last Defeated and Availability now shows on home page

2024-04-19


- TL-Times has a New Interview by: Borneo! Go check it out in the TL-Blogspot

2024-04-17


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