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Dragon spawn

The experience from a dragon is equally shared between all who fought it. The experience a player receives is spread equally over his combat skills.
To give players more time to heal, the time between hits is longer than in regular combat. Without crowding the time between hits is 30 seconds. Dragons attack random players in group fights.

Groupfighting

Groupfighting works differently from regular combat in the sense that multiple players can fight the same creature simultaneously. Each round every participant attempts to hit the creature, and the creature strikes at one of the players in the fight (or sometimes no-one). The experience is divided by all participants equally and the player who strikes the final blow gets the creature drop.

Creatures summary

Avg CL Avg HP Avg EXP
356 1000 8004
Combined unique drops
x1 Ruby
x1 Dragon scale
x1 Dragon hide
x1 Platina dragon scale
x1 Platina dragon hide
x1 Syriet dragon scale
x1 Syriet dragon hide
x2 Dragon scale
x2 Dragon hide
x1 Obsidian dragon scale
x1 Obsidian dragon hide
x50 Platina dragon meat
x50 Syriet dragon meat
x50 Obsidian dragon meat

News


- Fixed the Event list for invasions. It should work as intended now.

2024-03-29


- Fixed some code in Deathscores so it should function better now.

2024-03-28


- We removed the top 10 clan and player gains from the front page because it's just a copy of the overview page.. We did add a search/look up player to the front page though for those who want a quick search

2024-03-20


- A new weekly Poll and Blogspot Interview added! Go vote and and check out the interview from Stolo :)

2024-03-17


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