Dinosaur spawn

The experience from a dinosaur is equally shared between all who fought it. The experience a player receives is spread equally over his combat skills.
To give players more time to heal, the time between hits is longer than in regular combat. Without crowding the time between hits is 30 seconds. Dinosaurs attack randomly attacks in group fights.

Groupfighting

Groupfighting works differently from regular combat in the sense that multiple players can fight the same creature simultaneously. Each round every participant attempts to hit the creature, and the creature strikes at one of the players in the fight (or sometimes no-one). The experience is divided by all participants equally and the player who strikes the final blow gets the creature drop.

Creatures summary

Avg CL Avg HP Avg EXP
168 312 1925
Combined unique drops
x1 Saurus hide
x1 Saurus scale
x1 Saurus scale
x1 Saurus hide
x1 Saurus hide
x2 Saurus scale
x2 Saurus hide
x1 Saurus scale
x5 Saurus meat
x2 Saurus meat
x5 Saurus meat
x6 Saurus meat
x1 Waranerus spike
x1 Stemosaurus tail spike
x1 Roodarus horn
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TL-News


- Images and Art Section added to the Left Menu

2025-08-04 Mr Tiddles


- Created a new way to filter the hall of fame scores by year Filtered HoF Scores

2025-08-02 Mr Tiddles


- Updated the Monster Kills Calculator with a few improvements

2025-08-01 Mr Tiddles


- Updates to the Yearly exp gains so they load much faster. As well as fixed a few errors

2025-07-31 Mr Tiddles


- Syrnia has a new look and it's absolutely stunning! Great job Dev team :)

2025-07-23 Mr Tiddles